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If you couldn't come to the CocoaHeads Rennes meeting on October 24th, you missed this:
The presentation by @celedev has just ended. Responsive Development is really amazing…Original version: La présentation de @celedev vient de se finir. Le responsive Developement c'est époustouflant ... By @CocoaHeadsRNS on 10/24/2013
But don't worry, the video acquisition of the talk Is now online. The talk is in French, but English (and French) subtitles are available.
[Edit 11/08/2013] Added English subtitles to the video, so there is no need anymore to understand French to watch it. ;)
Celedev wil present its Responsive Programming environment for iOS at CocoaHeads Rennes on October 24th.
Xcode is a really powerful IDE, but having to recompile, reload, and relaunch the whole app again and again after changing the tiniest piece of code can become significantly time-consuming and frustrating at the end of the day. Celedev's Responsive Programming solution has been designed from the ground up to solve this issue, so you can experiment right away in your app the changes you do in your program.
In this CocoaHeads short talk, I will present the major aspects of Celedev's environment and how it can be used it to speed-up Apps development or to conduct creative experimentations with iOS APIs.
Through a few examples I will show how to integrate Responsive Code into an existing App with the LuaContext class, how to instantly propagate changed code into the application without relaunching it, how to immediately visualize changed resources (images, text …) in their application context, …
For more information, see the the announcement at cocoaheads.fr (in french).
If you are in the neighborhood of Rennes on 24th, do not hesitate to come.
CodeFlow 1.0.2 is a minor release that focuses on improving the Live Application Developer's Experience.
The just-released CodeFlow 1.0.1 brings support for the new iOS 10, tvOS 10 and macOS 10.12 announced at WWDC 2016 this week.
It has been some time since the last beta of CodeFlow, version 0.9.20 was released in January this year. And all this time, we have worked very hard to improve CodeFlow, and to turn it into an effective Application Development System that we love to…
Still a work in progress, but it took me only a few hours to reach this point, while keeping it compatible with macOS 10.11+ 😎
CodeFlow = live-code native iOS apps in Lua celedev.com
The approval process took less than 24 hours. 😎
#LuaLang #livecoding #iOS
Thanks @alf147 for reporting the issue! 😀
Check for update in CodeFlow, or download version 1.2.2 from celedev.com/en/download/.
To get it from GitHub: github.com/celedev/LuaPan…
Check for update in the appplication,
or download it from celedev.com/en/download/,
or simply read about the changes here: celedev.com/en/download/co…
Version 1.2 of CodeFlow is out, with lots of improved features, for a unique interactive native app development experience. 😀
- download celedev.com/en/download/
- changelog celedev.com/en/download/co…
🛠 Download updated OS SDK bindings from celedev.com/en/download/
Check for update or celedev.com/en/download/
Slides of my talk at Lua Workshop 2016 are here: slideshare.net/jljumpertz/pro…
A SceneKit 3D game in #LuaLang with dynamic update of all 3D assets and code
⚡️ Live SceneKit assets, Sierra support, and more…